Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 25, 2007, 11:09 PM // 23:09   #1
Desert Nomad
 
bilateralrope's Avatar
 
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
Advertisement

Disable Ads
Default Blunt sword, piercing axes and hammers, slashing daggers for PvP characters

Currently when PvP characters generate swords, axes, hammers or daggers, they are limited to one damage type. However other damage types exist on those weapons in PvE, which could give a slight advantage to the PvE character if they somehow know their opponent has a higher defense against that damage type (such as a dagger user going against someone in bonelace insignia).

So what I think should be done about it is that ANET add the following weapon options to PvP characters:
* Blunt swords (Jitte )
* Piercing axes (Battlepick, some Battle Axes and Piercing Axe)
* Piercing hammers (Colossal Pick)
*Slashing daggers (8 skins exist plus greens, There are even collector slashing daggers)

I don't really care about what skin these extra damage types have, though I would prefer it to be a different skin to the current PvP weapons, and all existing skins doing the usual damage type, so that a prepared opponent can easily know when switch to the shield vs that damage type. Though if the enemies have both types . . .
bilateralrope is offline   Reply With Quote
Old May 25, 2007, 11:19 PM // 23:19   #2
Furnace Stoker
 
ShadowsRequiem's Avatar
 
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
Default

its a good point, but some of them are very noticable, battle picks and colossal picks stand out a lot so its easy to notice them and switch shields.

thought he daggers would be a plus.
ShadowsRequiem is offline   Reply With Quote
Old May 28, 2007, 05:21 PM // 17:21   #3
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

It would be easier if instead of Swords, Axes and Hammers they were Light, Heavy and Two handed weapons...

That way you could have Light weapons using the Sword skills... but being Piercing(Rapier), Slashing(Cutlass) and Blunt (Jitte, Light hammer)...
Etc...

But... how to notice them? For two handed weapons it would be just by the loots, the way the carry the weapon... for one handed ones, the size would be the way. An small sword would be light, a sword with a size that doubles a light one, would be heavy...

With the system changed that way, they would just need to

And there is one more thing. In PvE you can get Staves dealing any damage linked to any attribute... but you can only get fixed attributes in PvE...

But... maybe they are just bonuses to make up for PvE armor, that is much slower to make.
MithranArkanere is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:12 AM // 04:12.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("